Yu-An Chen, Ecology Encounter [×]
Ecology Encounter explores concepts of sustainable tourism in a post–COVID context, and asks how the wanderlust of a tourist can be substituted in a travel restricted world. The project tests how site data, distance, tourist interaction and education can be experienced within gaming environments. Is it possible for gaming environments to simulate the tourist experience? How can a tourist absorb information and experience the enjoyment of a site when they cannot visit them physically? This project re-imagines physical spaces for a digital audience. It questions what information is lost and gained through this translation.
Ecology Encounter explores the durational experience of gaming and the potential it offers to draw on past, present, and future site information. Using the journey along the Great Ocean road as a case study site, this project develops a process of translating climate, geology, and geographical histories of the site into the gaming environment. Techniques explored include using psychical sketches to impart a human element, rendering images digitally to rake and mould data into something digestible and packaging it all together in an accessible gaming framework that offers both challenge and intrigue to the potential players.
I believe that information and data can serve many purposes including the creation of thought provoking digital objects, gaming interiors and heightened environmental awareness. Being able to harness and manipulate sets of complicated or obtuse data into something useful, informative and compelling, is, I believe, a worthy topic of investigation, even more so when it is displayed in a digital interior and rooted in an environmental framework.